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Erschienen in: International Journal of Mental Health and Addiction 3/2011

01.06.2011

Problem Video Game Use and Dimensions of Psychopathology

verfasst von: Vladan Starcevic, David Berle, Guy Porter, Pauline Fenech

Erschienen in: International Journal of Mental Health and Addiction | Ausgabe 3/2011

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Abstract

The objective of this study was to examine associations between problem video game use and psychopathology. The Video Game Use Questionnaire (VGUQ) and the Symptom Checklist 90 (SCL-90) were administered in an international anonymous online survey. The VGUQ was used to identify problem video game users and SCL-90 assessed dimensions of psychopathology. In comparison with other video game players (n = 1789), those with problem video game use (n = 156) had significantly elevated scores on all SCL-90 subscales. When compared to the U.S. male nonpatients, a significantly greater proportion of male video game players exhibited higher levels of all psychopathology. These findings suggest that there is a non-specific relationship between various domains of psychopathology and video game use in general and problem video game use in particular.
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Metadaten
Titel
Problem Video Game Use and Dimensions of Psychopathology
verfasst von
Vladan Starcevic
David Berle
Guy Porter
Pauline Fenech
Publikationsdatum
01.06.2011
Verlag
Springer-Verlag
Erschienen in
International Journal of Mental Health and Addiction / Ausgabe 3/2011
Print ISSN: 1557-1874
Elektronische ISSN: 1557-1882
DOI
https://doi.org/10.1007/s11469-010-9282-5

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