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Erschienen in: International Journal of Mental Health and Addiction 2/2008

01.04.2008

Problems with the Concept of Video Game “Addiction”: Some Case Study Examples

verfasst von: Richard T. A. Wood

Erschienen in: International Journal of Mental Health and Addiction | Ausgabe 2/2008

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Abstract

This paper argues that the recent concerns about video game “addiction” have been based less on scientific facts and more upon media hysteria. By examining the literature, it will be demonstrated that the current criteria used for identifying this concept are both inappropriate and misleading. Furthermore, by presenting four case studies as examples it will be demonstrated how such claims of video game addiction can be inaccurately applied. It is concluded that the most likely reasons that people play video games excessively are due to either ineffective time management skills, or as a symptomatic response to other underlying problems that they are escaping from, rather than any inherent addictive properties of the actual games.
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Metadaten
Titel
Problems with the Concept of Video Game “Addiction”: Some Case Study Examples
verfasst von
Richard T. A. Wood
Publikationsdatum
01.04.2008
Verlag
Springer-Verlag
Erschienen in
International Journal of Mental Health and Addiction / Ausgabe 2/2008
Print ISSN: 1557-1874
Elektronische ISSN: 1557-1882
DOI
https://doi.org/10.1007/s11469-007-9118-0

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