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Erschienen in: Journal of General Internal Medicine 10/2018

12.07.2018 | Original Research

Social Incentives and Gamification to Promote Weight Loss: The LOSE IT Randomized, Controlled Trial

verfasst von: Gregory W. Kurtzman, BA, Susan C. Day, MD, MPH, Dylan S. Small, PhD, Marta Lynch, BS, Jingsan Zhu, MBA, MS, Wenli Wang, MS, Charles A. L. Rareshide, MS, Mitesh S. Patel, MD, MBA, MS

Erschienen in: Journal of General Internal Medicine | Ausgabe 10/2018

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Abstract

Background

Social networks influence obesity patterns, but interventions to leverage social incentives to promote weight loss have not been well evaluated.

Objective

To test the effectiveness of gamification interventions designed using insights from behavioral economics to enhance social incentives to promote weight loss.

Design

The Leveraging Our Social Experiences and Incentives Trial (LOSE IT) was a 36-week randomized, controlled trial with a 24-week intervention and 12-week follow-up.

Participants

One hundred and ninety-six obese adults (body mass index ≥ 30) comprising 98 two-person teams.

Interventions

All participants received a wireless weight scale, used smartphones to track daily step counts, formed two-person teams with a family member or friend, and selected a weight loss goal. Teams were randomly assigned to control or one of two gamification interventions for 36 weeks that used points and levels to enhance collaborative social incentives. One of the gamification arms also had weight and step data shared regularly with each participant’s primary care physician (PCP).

Main outcome measures

The primary outcome was weight loss at 24 weeks. Secondary outcomes included weight loss at 36 weeks.

Key results

At 24 weeks, participants lost significant weight from baseline in the control arm (mean: − 3.9 lbs; 95% CI: − 6.1 to − 1.7; P < 0.001), the gamification arm (mean: − 6.6 lbs; 95% CI: − 9.4 to − 3.9; P < 0.001), and the gamification arm with PCP data sharing (mean: − 4.8 lbs; 95% CI: − 7.4 to − 2.3; P < 0.001). At 36 weeks, weight loss from baseline remained significant in the control arm (mean: − 3.5 lbs; 95% CI: − 6.1 to − 0.8; P = 0.01), the gamification arm (mean: − 6.3 lbs; 95% CI: − 9.2 to − 3.3; P < 0.001), and the gamification arm with PCP data sharing (mean: − 5.2 lbs; 95% CI: − 8.5 to − 2.0; P < 0.01). However, in the main adjusted model, there were no significant differences in weight loss between each of the intervention arms and control at either 12, 24, or 36 weeks.

Conclusions

Using digital health devices to track behavior with a partner led to significant weight loss through 36 weeks, but the gamification interventions were not effective at promoting weight loss when compared to control.

Trial registration

clinicaltrials.​gov Identifier: 02564445
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Metadaten
Titel
Social Incentives and Gamification to Promote Weight Loss: The LOSE IT Randomized, Controlled Trial
verfasst von
Gregory W. Kurtzman, BA
Susan C. Day, MD, MPH
Dylan S. Small, PhD
Marta Lynch, BS
Jingsan Zhu, MBA, MS
Wenli Wang, MS
Charles A. L. Rareshide, MS
Mitesh S. Patel, MD, MBA, MS
Publikationsdatum
12.07.2018
Verlag
Springer US
Erschienen in
Journal of General Internal Medicine / Ausgabe 10/2018
Print ISSN: 0884-8734
Elektronische ISSN: 1525-1497
DOI
https://doi.org/10.1007/s11606-018-4552-1

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