Purpose of Review
This review explores the application of virtual reality (VR) therapy as a rehabilitation tool for children with cerebral palsy (CP). It aims to evaluate existing studies on the efficacy of VR interventions, identify barriers to its adoption, and discuss future directions for integrating VR therapy into CP rehabilitation.
Recent Findings
A total of 17 studies, comprising 410 participants, were reviewed. Positive outcomes have been observed in key rehabilitation metrics, including improvements in gait parameters, muscle strength, balance, motor function, and overall functional performance. However, significant barriers, such as high costs, limited accessibility, technical challenges, and safety concerns, remain. Promising solutions include the development of telerehabilitation platforms, combining VR with other therapeutic modalities, leveraging advanced computing technologies, and designing engineer-built systems tailored to children’s needs. Ethical issues, such as patient consent, data security, and privacy, have also been highlighted as important considerations.
Summary
While VR therapy shows promise in improving motor function and quality of life in children with CP, its widespread adoption faces several challenges. Addressing these barriers through innovative technological and therapeutic strategies, as well as ensuring ethical safeguards, is essential for the long-term success and accessibility of VR therapy programs. Advocacy and sustained funding will play a crucial role in supporting the continued development and implementation of these interventions.