The online version of this article (https://doi.org/10.1007/s40279-018-0965-6) contains supplementary material, which is available to authorized users.
Quantifying the peak match demands within the football codes is useful for the appropriate prescription of external training load. Wearable microtechnology devices can be used to identify the peak match demands, although various methodologies exist at present.
This systematic review aimed to identify the methodologies and microtechnology-derived variables used to determine the peak match demands, and to summarise current data on the peak match demands in the football codes.
A systematic search of electronic databases was performed from earliest record to May 2018; keywords relating to microtechnology, peak match demands and football codes were used.
Twenty-seven studies met the eligibility criteria. Six football codes were reported: rugby league (n = 7), rugby union (n = 5), rugby sevens (n = 4), soccer (n = 6), Australian Football (n = 2) and Gaelic Football (n = 3). Three methodologies were identified: moving averages, segmental and ‘ball in play’. The moving averages is the most commonly used (63%) and superior method, identifying higher peak demands than other methods. The most commonly used variables were relative distance covered (63%) and external load in specified speed zones (57%).
This systematic review has identified moving averages to be the most appropriate method for identifying the peak match demands in the football codes. Practitioners and researchers should choose the most relevant duration-specific period and microtechnology-derived variable for their specific needs. The code specific peak match demands revealed can be used for the prescription of conditioning drills and training intensity.
Figure S1. Duration-specific peak relative distance (m·min-1) in the football codes. a = 10-, 15- and 30-seconds, b = 2-minutes, c = 3-minutes, d = 4-minutes, e = 6-minutes, f = 7-minutes, g = 8-minutes, h = 9-minutes. Data expressed as mean ± SD. RL = rugby league, RU = rugby union, AF = Australian Football, R7 = rugby sevens, GF = Gaelic Football
Figure S2. Duration specific peak average absolute acceleration/deceleration (AveAcc; m·s-2) in the football codes. a = 2-minutes, b = 3-minutes, c = 4-minutes, d = 6-minutes, e = 7-minutes, f = 8-minutes, g = 9-minutes. Data expressed as mean ± SD. RL = rugby league, RU = rugby union, AF = Australian Football
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- The Use of Microtechnology to Quantify the Peak Match Demands of the Football Codes: A Systematic Review
- Springer International Publishing
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