ABSTRACT
The fundamental idea behind the three-dimensional display is to present the user with a perspective image which changes as he moves. The retinal image of the real objects which we see is, after all, only two-dimensional. Thus if we can place suitable two-dimensional images on the observer's retinas, we can create the illusion that he is seeing a three-dimensional object. Although stereo presentation is important to the three-dimensional illusion, it is less important than the change that takes place in the image when the observer moves his head. The image presented by the three-dimensional display must change in exactly the way that the image of a real object would change for similar motions of the user's head. Psychologists have long known that moving perspective images appear strikingly three-dimensional even without stereo presentation; the three-dimensional display described in this paper depends heavily on this "kinetic depth effect."
- B F Green Jr Figure coherence in the kinetic depth effect Journal of Experimental Psychology Vol 62 No 3 272--282 1961Google ScholarCross Ref
- L G Roberts Machine perception of three-dimensional solids MIT Lincoln Laboratory Technical Report No 315 May 22 1963Google Scholar
- L G Roberts Homogeneous matrix representation and manipulation of N-dimensional constructs The Computer Display Review Adams Associates May 1965Google Scholar
- R F Sproull Ie Sutherland A clipping divider Proceedings of the Fall Joint Computer Conference 1968 this issue Google ScholarDigital Library
- D Cohen A program for drawing bodies with the hidden lines removed A term-project for course 6.539 MIT Fall 1965Google Scholar
- H T Haynes A computer method for perspective drawing Master's Thesis Texas A&M University Aug 1966Google Scholar
- P Loutrel A solution to the hidden-line problem for computer-drawn polyhedra New York University Technical Report 400--167 (Thesis) Bronx New York September 1967Google Scholar
- A Appel The notion of quantitative invisibility and the machine rendering of solids Proceedings of 22nd National Conference ACM ACM Publication p 67 Thompson Book Company Washington DC 1967 Google ScholarDigital Library
- Mathematical Spplications Group Inc (MAGI) 3-D simulated graphics Datamation February 1968Google Scholar
- J E Warnock A hidden line algorithm for halftone picture representation University of Utah Technical Report 4--5 May 1968Google Scholar
- Equipment installed at the Manned Space Craft Center at Houston Texas. The project is under the direction of the General Electric Company Electronics Laboratory under NASA Contract No NAS 9-3916Google Scholar
- L G Roberts The Lincoln wand MIT Lincoln Laboratory Report June 1966Google Scholar
- A C Traub Stereoscopic display using rapid varifocal mirror oscillations Applied Optics Vol 6 number 6 June 1967Google Scholar
- P Vlahos The three-dimensional display: Its cues and techniques Journal of the Society for Information Display Vol 2 Number 6 Nov/Dec 1965Google Scholar
- R Land Ie Sutherland Real time color stereo computer displays To be published in Applied OpticsGoogle Scholar
Recommendations
Wearable head-mounted 3D tactile display application scenarios
MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services AdjunctCurrent generation virtual reality (VR) and augmented reality (AR) head-mounted displays (HMDs) usually include no or only a single vibration motor for haptic feedback and do not use it for guidance. In a previous work, we presented HapticHead, a ...
Head-mounted display with mid-air tactile feedback
VRST '15: Proceedings of the 21st ACM Symposium on Virtual Reality Software and TechnologyVirtual and physical worlds are merging. Currently users of head-mounted displays cannot have unobtrusive tactile feedback while touching virtual objects. We present a mid-air tactile feedback system for head-mounted displays. Our prototype uses the ...
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras
CW '09: Proceedings of the 2009 International Conference on CyberWorldsA fully-articulated visual representation of a user in an immersive virtual environment (IVE) can enhance the user's subjective sense of feeling present in the virtual world. Usually this requires the user to wear a full-body motion capture suit to ...
Comments