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A grounded investigation of game immersion

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Published:24 April 2004Publication History

ABSTRACT

The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done to define immersion based on the experiences of gamers. Grounded Theory is used to construct a robust division of immersion into the three levels: engagement, engrossment and total immersion. This division alone suggests new lines for investigating immersion and transferring it into software domains other than games.

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  1. A grounded investigation of game immersion

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        • Published in

          cover image ACM Conferences
          CHI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing Systems
          April 2004
          975 pages
          ISBN:1581137036
          DOI:10.1145/985921

          Copyright © 2004 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 24 April 2004

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