ABSTRACT
We present Breakaway, an ambient display that encourages people, whose job requires them to sit for long periods of time, to take breaks more frequently. Breakaway uses the information from sensors placed on an office chair to communicate in a non-obtrusive manner how long the user has been sitting. Breakaway is a small sculpture placed on the desk. Its design is inspired by animation arts and theater, which rely heavily on body language to express emotions. Its shape and movement reflect the form of the human body; an upright position reflecting the body's refreshed pose, and a slouching position reflecting the body's pose after sitting for a long time. An initial evaluation shows a correlation between the movement of the sculpture and when participants took breaks, suggesting that ambient displays that make use of aesthetic and lifelike form might be promising for making positive changes in human behavior.
- Begole, J.B., Tang, J.C. and Hill, R., Rhythm modeling, visualizations and applications. In Proc. ACM Symp. User Interface Software and Technology, ACM Press (2003), 11--20. Google ScholarDigital Library
- Bush, D.J. (1990). "Body Icons and Product Semantics." In Vihma, Susann (Ed.) Semantic Visions in Design. Helsinki, Finland: University of Art and Design Helsinki Press.Google Scholar
- Dahley, A., Wisneski, C. and Ishii, H., Water lamp and pinwheels: ambient projection of digital information into architectural space. Proc. CHI 1998 Conference Summary on Human Factors in Computing Systems, ACM Press (1998), 269--270. Google ScholarDigital Library
- Dey, A.K., Mankoff, J., Applying heuristic evaluation to ambient displays. Proc. CHI 2003 Workshop on Providing Elegant Peripheral Awareness. Google ScholarDigital Library
- Fogarty, J., Forlizzi, J. and Hudson, S.E., Aesthetic information collages: generating decorative displays that contain information. Proc. UIST 2001, ACM Press (2001), 141--150. Google ScholarDigital Library
- Hallnäs, L. and Redström, J., From use to presence: on the expressions and aesthetics of everyday computational things. ACM Trans. Computer Human Interaction, (2002), 9 (2). 106--124. Google ScholarDigital Library
- Hallnäs, L. and Redström, J., Slow technology - designing for reflection. Personal Ubiquitous Computing (2001), 5 (3). 201--212. Google ScholarDigital Library
- Holmquist, L.E. and Skog, T., Informative art: information visualization in everyday environments. Proc. Int. Conf. Computer Graphics and Interactive Techniques in Australasia and South East Asia 2003, ACM Press (2003), 229--235. Google ScholarDigital Library
- Ishii, H. and Ullmer, B., Tangible bits: towards seamless interfaces between people, bits and atoms. Proc. Conf. Human Factors in Computing Systems 1997, ACM Press (1997), 234--241. Google ScholarDigital Library
- Johnston, O., Thomas, F., (1984). Disney Animation: the Illusion of Life, Abbeville Press.Google Scholar
- Larry's Toon Institute: Posing. http://www.awn.com/tooninstitute/lessonplan/posing.htmGoogle Scholar
- Mankoff, J., Dey, A.K., Hsieh, G., Kientz, J., Lederer, S. and Ames, M., Peripheral and ambient displays: Heuristic evaluation of ambient displays, Proc. CHI 2003, ACM Press (2003), 169--176. Google ScholarDigital Library
- Mynatt, E.D., Rowan, J., Craighill, S. and Jacobs, A., Digital family portraits: supporting peace of mind for extended family members, Ext. Abstracts Conference on Human Factors and Computing Systems 2001, ACM Press (2001), 333--340. Google ScholarDigital Library
- Parallax Product Catalog. http://www.parallax.com/Google Scholar
- WebMD. http://webcenter.health.webmd.netscape.com/hw/back_pain/aa142749.asp?lastselectedguid=5FE84E90-BC77-4056-A91C-9531713CA348.Google Scholar
- Weiser, M., and Brown, J,. Designing Calm Technology, PowerGrid Journal, vl.01, July 1996, (see: http://powergrid. electriciti, com/1.01).Google Scholar
Index Terms
- Breakaway: an ambient display designed to change human behavior
Recommendations
UbiChromics: Enabling Ubiquitously Deployable Interactive Displays with Photochromic Paint
Pervasive and interactive displays promise to present our digital content seamlessly throughout our environment. However, traditional display technologies do not scale to room-wide applications due to high per-unit-area costs and the need for constant ...
An online ergonomic evaluator for 3D product design
This paper presents an online ergonomic evaluation system for 3D product development with car interior design as an example, which consists of a 3D viewer, a digital human model, an ergonomic engine, and the web-based GUI's. The digital human is ...
Sniff: designing characterful interaction in a tangible toy
IDC '09: Proceedings of the 8th International Conference on Interaction Design and ChildrenThis paper presents a design case of an interactive, tangible toy dog called Sniff that through the use of wireless technology gives auditory and tactile feedback from tagged objects in the world. By focusing on non-visual interactive qualities the ...
Comments