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Designing in the dark: logics that compete with the user

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Published:01 April 1986Publication History

ABSTRACT

Skills developed by software user interface designers to solve problems in communication, management, implementation, and other areas may influence design decisions in the absence of sufficient knowledge of user populations. Given today's rapid change in both “faces” to the software interface — user populations and software functionality — the first pass at a design may be made without sufficient understanding of the relevant goals and behaviors of the eventual users. Without this information, designers are less able to grasp “user logic”, and may rely on more familiar “logics” that are useful in other problem-solving arenas. Understanding how these approaches can affect a design may help us recognize them across a wide range of contexts and enable us to focus the human factors contribution to the design evolution process.

References

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  1. Designing in the dark: logics that compete with the user

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          cover image ACM Conferences
          CHI '86: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
          April 1986
          362 pages
          ISBN:0897911806
          DOI:10.1145/22627

          Copyright © 1986 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 1 April 1986

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          CHI '86 Paper Acceptance Rate47of122submissions,39%Overall Acceptance Rate6,199of26,314submissions,24%

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