skip to main content
10.1145/3197391.3205440acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
abstract

A Virtual Environment Gesture Interaction System for People with Dementia

Published:30 May 2018Publication History

ABSTRACT

As dementia will most likely become an impactful challenge for our future society, it is imperative to maintain the well-being of the diverse group of people with dementia (PwD). Thus, appropriate interventions that effectively trigger identity-stabilizing memories, and at the same time encourage sensorimotor activities, have to be designed and implemented. To that end, we present a novel natural user interface (NUI) system combined with a reminiscence-provoking virtual 3D environment (VE). With it, PwD can delve into memories while interacting with the VE over dementia-fitted gestures. The results of the preliminary evaluations are promising, as they show that most PwD get immersed and cheerfully engage in gesture interactions after a short settling-in period.

References

  1. Alzheimer's Disease International. World Alzheimer Report 2016. Retrieved March 12, 2018 from https://www.alz.co.uk/research/WorldAlzheimerRe port2016.pdfGoogle ScholarGoogle Scholar
  2. Arlene J. Astell, Norman Alm, Gary Gowans, Maggie P Ellis, Philip Vaughan, Richard Dye, and Jim Campbell. 2009. Working with people with dementia to develop technology: The CIRCA and Living in the Moment projects. Vol. 17. Hawker Publications Ltd, 36--39.Google ScholarGoogle Scholar
  3. Arlene J. Astell. 2009. REAFF: A framework for developing technology to address the needs of people with dementia. In Proceedings of the First International Workshop RSW-2009. CEUR Workshop Proceedings. Cambridge, UK, 5--10. http://sunsite.informatik.rwthaachen.de/Publications/CEUR-WS (Vol. 499).Google ScholarGoogle Scholar
  4. Alexander Bejan, Ramazan Gündogdu, Katherina Butz, Nadine Müller, Christophe Kunze, and Peter König. 2017. Using multimedia information and communication technology (ICT) to provide added value to reminiscence therapy for people with dementia. Zeitschrift für Gerontologie und Geriatrie 51, 1 (July 2017), 9--15.Google ScholarGoogle Scholar
  5. Alexander Bejan, Patrizia Murko, Nadine Müller, Peter König, and Christophe Kunze. 2017. Using Surface Table Computers to Promote the WellBeing of People with Dementia. Studies in health technology and informatics 242, 23--26.Google ScholarGoogle Scholar
  6. Bruno Bouchard, Frédérick Imbeault, Abdenour Bouzouane, and Bob-Antoine J. Menelas. 2012. Developing Serious Games Specifically Adapted to People Suffering from Alzheimer. Serious Games Development and Applications Lecture Notes in Computer Science (2012), 243--254. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Ernst Bohlmeijer, Marte Roemer, Pim Cuijpers, and Filip Smit. 2007. The effects of reminiscence on psychological well-being in older adults: A metaanalysis. Aging & Mental Health 11, 3 (2007), 291-- 300.Google ScholarGoogle ScholarCross RefCross Ref
  8. Darren Flynn, Paul Van Schaik, Tim Blackman, Clive Femcott, Brian Hobbs, and Carlos Calderon. 2003. Developing a Virtual Reality-Based Methodology for People with Dementia: A Feasibility Study. CyberPsychology & Behavior 6, 6 (2003), 591--611.Google ScholarGoogle ScholarCross RefCross Ref
  9. Ramazan Gündogdu, Alexander Bejan, Christophe Kunze, and Matthias Wölfel. 2017. Activating people with dementia using natural user interface interaction on a surface computer. Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare PervasiveHealth 17 (2017). Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Charles H. Hillman, Kirk I. Erickson, and Arthur F. Kramer. 2008. Be smart, exercise your heart: exercise effects on brain and cognition. Nature Reviews Neuroscience 9, 1 (2008), 58--65.Google ScholarGoogle ScholarCross RefCross Ref
  11. Stephan Huber, Jan Preßler, Nam Ly Tung, and Jörn Hurtienne. 2017. Evaluating InteractionTriggered Emotions in People with Dementia. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA 17 (2017). Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. International Organization for Standardization. 2010. ISO 9241--210:2010 Ergonomics of humansystem interaction -- Part 210: Human-centred design for interactive systems.Google ScholarGoogle Scholar
  13. Thomas Marris Kitwood. 2012. Dementia reconsidered: the person comes first, Maidenhead: Open University Press.Google ScholarGoogle Scholar
  14. Peter Klein and Martina Uhlig. 2016. Interactive Memories. Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments - PETRA 16 (2016).Google ScholarGoogle Scholar
  15. Amanda Lazar, Hilaire Thompson, and George Demiris. 2014. A Systematic Review of the Use of Technology for Reminiscence Therapy. Health Education & Behavior 41, 1_suppl (2014).Google ScholarGoogle Scholar
  16. M. Powell Lawton, Kimberly Van Haitsma, and Jennifer Klapper. 1999. Observed affect and quality of life in dementia: Further affirmations and problems. Journal of Mental Health and Aging 5, 1, 69--82.Google ScholarGoogle Scholar
  17. Leap Motion Inc. Leap Motion. Retrieved March 12, 2018 from https://www.leapmotion.com/Google ScholarGoogle Scholar
  18. Microsoft. Kinect -- Windows app development. Retrieved March 12, 2018 from https://developer.microsoft.com/enus/windows/kinectGoogle ScholarGoogle Scholar
  19. Martin Pinquart and Simon Forstmeier. 2012. Effects of reminiscence interventions on psychosocial outcomes: A meta-analysis. Aging & Mental Health 16, 5 (2012), 541--558.Google ScholarGoogle ScholarCross RefCross Ref
  20. Andrew J. Sixsmith, Grant Gibson, Roger D. Orpwood, and Judith M. Torrington. 2007. Developing a technology "wish-list" to enhance the quality of life of people with dementia. Gerontechnology 6, 1 (2007), 2--19.Google ScholarGoogle ScholarCross RefCross Ref
  21. Thalmic Labs Inc. Myo Gesture Control Armband. Retrieved March 12, 2018 from https://www.myo.com/Google ScholarGoogle Scholar
  22. Unity Technologies. Unity. Retrieved March 12, 2018 from https://unity3d.com/Google ScholarGoogle Scholar
  23. David Webster and Ozkan Celik. 2014. Systematic review of Kinect applications in elderly care and stroke rehabilitation. Journal of NeuroEngineering and Rehabilitation 11, 1 (2014), 108.Google ScholarGoogle Scholar
  24. Daniel Wigdor and Dennis Wixon. 2011. Brave NUI world: designing natural user interfaces for touch and gesture. Morgan Kaufmann, Burlington, Mass. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. A Virtual Environment Gesture Interaction System for People with Dementia

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      DIS '18 Companion: Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems
      May 2018
      436 pages
      ISBN:9781450356312
      DOI:10.1145/3197391

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 30 May 2018

      Check for updates

      Qualifiers

      • abstract

      Acceptance Rates

      DIS '18 Companion Paper Acceptance Rate107of487submissions,22%Overall Acceptance Rate1,158of4,684submissions,25%

      Upcoming Conference

      DIS '24
      Designing Interactive Systems Conference
      July 1 - 5, 2024
      IT University of Copenhagen , Denmark

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader