skip to main content
10.1145/365024acmconferencesBook PagePublication PageschiConference Proceedingsconference-collections
CHI '01: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM2001 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
CHI01: Human Factors in Computing Systems Seattle Washington USA
ISBN:
978-1-58113-327-1
Published:
01 March 2001
Sponsors:

Bibliometrics
Abstract

No abstract available.

Article
Scale effects in steering law tasks

Interaction tasks on a computer screen can technically be scaled to a much larger or much smaller sized input control area by adjusting the input device's control gain or the control-display (C-D) ratio. However, human performance as a function of ...

Article
Accuracy measures for evaluating computer pointing devices

In view of the difficulties in evaluating computer pointing devices across different tasks within dynamic and complex systems, new performance measures are needed. This paper proposes seven new accuracy measures to elicit (sometimes subtle) differences ...

Article
Laser pointer interaction

Group meetings and other non-desk situations require that people be able to interact at a distance from a display surface. This paper describes a technique using a laser pointer and a camera to accomplish just such interactions. Calibration techniques ...

Article
Listen reader: an electronically augmented paper-based book

While predictions abound that electronic books will supplant traditional paper-based books, many people bemoan the coming loss of the book as cultural artifact. In this project we deliberately keep the affordances of paper books while adding electronic ...

Article
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds

We present four contrasting interfaces to allow multiple viewers to explore 3D recordings of dramas in on-line virtual worlds. The first is an on-line promenade performance to an audience of avatars. The second is a form of immersive cinema, with ...

Article
Orchestrating a mixed reality performance

A study of a professional touring mixed reality performance called Desert Rain yields insights into how performers orchestrate players' engagement in an interactive experience. Six players at a time journey through an extended physical and virtual set. ...

Article
Cookies and Web browser design: toward realizing informed consent online

We first provide criteria for assessing informed consent online. Then we examine how cookie technology and Web browser designs have responded to concerns about informed consent. Specifically, we document relevant design changes in Netscape Navigator and ...

Article
Empirically validated web page design metrics

A quantitative analysis of a large collection of expert-rated web sites reveals that page-level metrics can accurately predict if a site will be highly rated. The analysis also provides empirical evidence that important metrics, including page ...

Article
What makes Web sites credible?: a report on a large quantitative study

The credibility of web sites is becoming an increasingly important area to understand. To expand knowledge in this domain, we conducted an online study that investigated how different elements of Web sites affect people's perception of credibility. Over ...

Article
Improving the performance of the cyberlink mental interface with “yes / no program”

We summarise the results of the first studies to investigate the Cyberlink brain body interface as an assistive technology. Three phases of studies and a contextual inquiry were performed with a range of users. A focus group was formed from brain-...

Article
Responding to subtle, fleeting changes in the user's internal state

In human-to-human interaction, people sometimes are able to pick up and respond sensitively to the other's internal state as it shifts moment by moment over the course of an exchange. To find out whether such an ability is worthwhile for computer human ...

Article
An “independent visual background” reduced balance disturbance envoked by visual scene motion: implication for alleviating simulator sickness

Simulator sickness (SS) / virtual environment (VE) sickness is expected to become increasingly troublesome as VE technology evolves [20]. Procedures to alleviate SS / VE sickness have been of limited value [12]. This paper investigated a possible ...

Article
Layered participatory analysis: new developments in the CARD technique

CARD (Collaborative Analysis of Requirements and Design) is an influential technique for participatory design and participatory analysis that is in use on three continents. This paper reviews three case studies that document the development of a ...

Article
Building a human factors “knowledge shelf” as a collaborative information tool for designers

Human factors professionals have long been challenged with finding an effective way of communicating critical human factors design information to product designers. The authors have created a tool called a “Knowledge Shelf” for providing human factors ...

Article
Global-software development lifecycle: an exploratory study

This study was conducted to explore the efficacy of the global-software development lifecycle (global-SDLC), which comprises design, implementation and usability evaluation phase. A spreadsheet was adapted using the global-SDLC process to accommodate a ...

Article
Ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head

Memory can be internal or external - knowledge in-the-world or knowledge in-the-head. Making needed information available in an interface may seem the perfect alternative to relying on imperfect memory. However, the rational analysis framework (Anderson,...

Article
Predicting the effects of in-car interfaces on driver behavior using a cognitive architecture

When designing and evaluating in-car user interfaces for drivers, it is essential to determine what effects these interfaces may have on driver behavior and performance. This paper describes a novel approach to predicting effects of in-car interfaces by ...

Article
Towards demystification of direct manipulation: cognitive modeling charts the gulf of execution

Direct manipulation involves a large number of interacting psychological mechanisms that make the performance of a given interface hard to predict on intuitive or informal grounds. This paper applies cognitive modeling to explain the subtle effects ...

Article
Visualization components for persistent conversations

An appropriately designed interface to persistent, threaded conversations could reinforce socially beneficial behavior by prominently featuring how frequently and to what degree each user exhibits such behaviors. Based on the data generated by the ...

Article
Time Aura: interfaces for pacing

Historically one of the visions for human-computer symbiosis has been to augment human intelligence and extend people's cognitive abilities. In this paper, we present two visually-based systems to enhance a person's ability to flexibly control their ...

Article
Doom as an interface for process management

This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to perform useful work. The game was chosen for its appeal to the target ...

Article
Shall we mix synthetic speech and human speech?: impact on users' performance, perception, and attitude

Because it is impractical to record human voice for ever-changing dynamic content such as email messages and news, many commercial speech applications use human speech for fixed prompts and synthetic speech (TTS) for the dynamic content. However, this ...

Article
Effects of spatial audio on memory, comprehension, and preference during desktop conferences

An experiment was conducted to determine the effect of spatial audio on memory, focal assurance, perceived comprehension and listener preferences during desktop conferences. Nineteen participants listened to six, pre-recorded, desktop conferences. Each ...

Article
Quiet calls: talking silently on mobile phones

Quiet Calls is a technology allowing mobile telephone users to respond to telephone conversations without talking aloud. QC-Hold, a Quiet Calls prototype, combines three buttons for responding to calls with a PDA/mobile phone unit to silently send pre-...

Article
The audio notebook: paper and pen interaction with structured speech

This paper addresses the problem that a listener experiences when attempting to capture information presented during a lecture, meeting, or interview. Listeners must divide their attention between the talker and their notetaking activity. We propose a ...

Article
Does organisation by similarity assist image browsing?

In current systems for browsing image collections, users are presented with sets of thumbnail images arranged in some default order on the screen. We are investigating whether it benefits users to have sets of thumbnails arranged according to their ...

Article
Using thumbnails to search the Web

We introduce a technique for creating novel, textually-enhanced thumbnails of Web pages. These thumbnails combine the advantages of image thumbnails and text summaries to provide consistent performance on a variety of tasks. We conducted a study in ...

Article
On the road and on the Web?: comprehension of synthetic and human speech while driving

In this study 24 participants drove a simulator while listening to three types of messages in both synthesized speech and recorded human speech. The messages consisted of short navigation messages, medium length (approximately 100 words) email messages, ...

Article
Accordion summarization for end-game browsing on PDAs and cellular phones

We demonstrate a new browsing technique for devices with small displays such as PDAs or cellular phones. We concentrate on end-game browsing, where the user is close to or on the target page. We make browsing more efficient and easier by Accordion ...

Article
ConNexus to awarenex: extending awareness to mobile users

We explored the use of awareness information to facilitate communication by developing a series of prototypes. The ConNexus prototype integrates awareness information, instant messaging, and other communication channels in an interface that runs on a ...

Contributors
  • Georgia Institute of Technology
  • University of Maryland, Baltimore County (UMBC)

Recommendations

Acceptance Rates

CHI '01 Paper Acceptance Rate69of352submissions,20%Overall Acceptance Rate6,199of26,314submissions,24%
YearSubmittedAcceptedRate
CHI '192,95870324%
CHI '182,59066626%
CHI '172,40060025%
CHI '162,43556523%
CHI '152,12048623%
CHI '142,04346523%
CHI '131,96339220%
CHI '111,53241027%
CHI '091,13027725%
CHI '0871415722%
CHI '0784018222%
CHI '053729325%
CHI '034687516%
CHI '024146115%
CHI '013526920%
CHI '003367221%
CHI '993127825%
CHI '983518123%
CHI '972345524%
CHI '962565521%
CHI '942637027%
CHI '933306219%
CHI '922166731%
CHI '912405623%
CHI '902604718%
CHI '891995427%
CHI '881873921%
CHI '871664628%
CHI '861224739%
CHI '851703521%
CHI '831765934%
CHI '821657545%
Overall26,3146,19924%