Skip to main content
Erschienen in: International Journal of Mental Health and Addiction 2/2012

01.04.2012

Internet Gaming Addiction: A Systematic Review of Empirical Research

verfasst von: Daria Joanna Kuss, Mark D. Griffiths

Erschienen in: International Journal of Mental Health and Addiction | Ausgabe 2/2012

Einloggen, um Zugang zu erhalten

Abstract

The activity of play has been ever present in human history and the Internet has emerged as a playground increasingly populated by gamers. Research suggests that a minority of Internet game players experience symptoms traditionally associated with substance-related addictions, including mood modification, tolerance and salience. Because the current scientific knowledge of Internet gaming addiction is copious in scope and appears relatively complex, this literature review attempts to reduce this confusion by providing an innovative framework by which all the studies to date can be categorized. A total of 58 empirical studies were included in this literature review. Using the current empirical knowledge, it is argued that Internet gaming addiction follows a continuum, with antecedents in etiology and risk factors, through to the development of a “full-blown” addiction, followed by ramifications in terms of negative consequences and potential treatment. The results are evaluated in light of the emergent discrepancies in findings, and the consequent implications for future research.
Fußnoten
1
A guild is a social grouping of people in-game, usually established around common goals, such as accessing the respective game’s high-end content collectively (Ducheneaut et al. 2007).
 
Literatur
Zurück zum Zitat Allison, S. E., von Wahlde, L., Shockley, T., & Gabbard, G. O. (2006). The development of the self in the era of the Internet and role-playing fantasy games. The American Journal of Psychiatry, 163(3), 381–385.PubMedCrossRef Allison, S. E., von Wahlde, L., Shockley, T., & Gabbard, G. O. (2006). The development of the self in the era of the Internet and role-playing fantasy games. The American Journal of Psychiatry, 163(3), 381–385.PubMedCrossRef
Zurück zum Zitat American Psychiatric Association. (2000). Diagnostic and statistical manual of mental disorders—Text revision. Washington, D.C.: American Psychiatric Association. American Psychiatric Association. (2000). Diagnostic and statistical manual of mental disorders—Text revision. Washington, D.C.: American Psychiatric Association.
Zurück zum Zitat Arnett, J. (1994). Sensation seeking: a new conceptualization and a new scale. Personality and Individual Differences, 16, 289–296.CrossRef Arnett, J. (1994). Sensation seeking: a new conceptualization and a new scale. Personality and Individual Differences, 16, 289–296.CrossRef
Zurück zum Zitat Bar-On, R., & Parker, J. D. A. (2000). The Bar-On EQ-i:YV: Technical manual. Toronto: Multi-Health Systems. Bar-On, R., & Parker, J. D. A. (2000). The Bar-On EQ-i:YV: Technical manual. Toronto: Multi-Health Systems.
Zurück zum Zitat Batthyány, D., & Pritz, A. (Eds.). (2009). Rausch ohne Drogen. Wien: Springer. Batthyány, D., & Pritz, A. (Eds.). (2009). Rausch ohne Drogen. Wien: Springer.
Zurück zum Zitat Batthyány, D., Müller, K. W., Benker, F., & Wölfling, K. (2009). Computer game playing: clinical characteristics of dependence and abuse among adolescents. Wiener Klinsche Wochenschrift, 121(15–16), 502–509.CrossRef Batthyány, D., Müller, K. W., Benker, F., & Wölfling, K. (2009). Computer game playing: clinical characteristics of dependence and abuse among adolescents. Wiener Klinsche Wochenschrift, 121(15–16), 502–509.CrossRef
Zurück zum Zitat Beck, A. T., & Steer, R. (1993). Manual for the Beck depression inventory. San Antonio: The Psychological Corporation. Beck, A. T., & Steer, R. (1993). Manual for the Beck depression inventory. San Antonio: The Psychological Corporation.
Zurück zum Zitat Beranuy, M., Carbonell, X., & Griffiths, M. (2010). A qualitative analysis of online gaming addicts in treatment. Submitted manuscript. Beranuy, M., Carbonell, X., & Griffiths, M. (2010). A qualitative analysis of online gaming addicts in treatment. Submitted manuscript.
Zurück zum Zitat Blum, K., Noble, E. P., Sheridan, P. J., et al. (1990). Allelic association of human dopamine D2 receptor gene in alcoholism. Journal of the American Medical Association, 263, 2055–2060.PubMedCrossRef Blum, K., Noble, E. P., Sheridan, P. J., et al. (1990). Allelic association of human dopamine D2 receptor gene in alcoholism. Journal of the American Medical Association, 263, 2055–2060.PubMedCrossRef
Zurück zum Zitat Buss, A. H., & Perry, M. (1992). The aggression questionnaire. Journal of Personality and Social Psychology, 63, 452–459.PubMedCrossRef Buss, A. H., & Perry, M. (1992). The aggression questionnaire. Journal of Personality and Social Psychology, 63, 452–459.PubMedCrossRef
Zurück zum Zitat Butcher, J. N., Dahlstrom, W. G., Graham, J. R., Tellegen, A., & Kaemmer, B. (1989). The Minnesota Multiphasic Personality Inventory-2 (MMPI-2): Manual for administration and scoring. Minneapolis: University of Minnesota Press. Butcher, J. N., Dahlstrom, W. G., Graham, J. R., Tellegen, A., & Kaemmer, B. (1989). The Minnesota Multiphasic Personality Inventory-2 (MMPI-2): Manual for administration and scoring. Minneapolis: University of Minnesota Press.
Zurück zum Zitat Caplan, S. E. (2002). Problematic internet use and psychosocial well-being: development of a theory-based cognitive-behavioral measurement instrument. Computers in Human Behavior, 18(5), 553–575.CrossRef Caplan, S. E. (2002). Problematic internet use and psychosocial well-being: development of a theory-based cognitive-behavioral measurement instrument. Computers in Human Behavior, 18(5), 553–575.CrossRef
Zurück zum Zitat Caplan, S. E., Williams, D., & Yee, N. (2009). Problematic internet use and psychosocial well-being among MMO players. Computers in Human Behavior, 25(6), 1312–1319.CrossRef Caplan, S. E., Williams, D., & Yee, N. (2009). Problematic internet use and psychosocial well-being among MMO players. Computers in Human Behavior, 25(6), 1312–1319.CrossRef
Zurück zum Zitat Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5(1), 16–26.PubMedCrossRef Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5(1), 16–26.PubMedCrossRef
Zurück zum Zitat Chappell, D., Eatough, V., Davies, M. N. O., & Griffiths, M. D. (2006). Everquest—It’s just a computer game right? An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health and Addiction, 4, 205–216.CrossRef Chappell, D., Eatough, V., Davies, M. N. O., & Griffiths, M. D. (2006). Everquest—It’s just a computer game right? An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health and Addiction, 4, 205–216.CrossRef
Zurück zum Zitat Charlton, J. P. (2002). A factor-analytic investigation of computer ‘addiction’ and engagement. British Journal of Psychology, 93, 329–344.PubMedCrossRef Charlton, J. P. (2002). A factor-analytic investigation of computer ‘addiction’ and engagement. British Journal of Psychology, 93, 329–344.PubMedCrossRef
Zurück zum Zitat Charlton, J. P., & Danforth, I. D. W. (2007). Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior, 23(3), 1531–1548.CrossRef Charlton, J. P., & Danforth, I. D. W. (2007). Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior, 23(3), 1531–1548.CrossRef
Zurück zum Zitat Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. Cyberpsychology & Behavior, 7(5), 571–581. Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. Cyberpsychology & Behavior, 7(5), 571–581.
Zurück zum Zitat Choi, D., Kim, H., & Kim, J. (2000). A cognitive and emotional strategy for computer game design. Journal of MIS Research, 10, 165–187. Choi, D., Kim, H., & Kim, J. (2000). A cognitive and emotional strategy for computer game design. Journal of MIS Research, 10, 165–187.
Zurück zum Zitat Chou, T. J., & Ting, C. C. (2003). The role of flow experience in cyber-game addiction. Cyberpsychology & Behavior, 6(6), 663–675.CrossRef Chou, T. J., & Ting, C. C. (2003). The role of flow experience in cyber-game addiction. Cyberpsychology & Behavior, 6(6), 663–675.CrossRef
Zurück zum Zitat Chuang, Y. C. (2006). Massively multiplayer online role-playing game-induced seizures: a neglected health problem in Internet addiction. Cyberpsychology & Behavior, 9(4), 451–456.CrossRef Chuang, Y. C. (2006). Massively multiplayer online role-playing game-induced seizures: a neglected health problem in Internet addiction. Cyberpsychology & Behavior, 9(4), 451–456.CrossRef
Zurück zum Zitat Chumbley, J., & Griffiths, M. (2006). Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. Cyberpsychology & Behavior, 9(3), 308–316.CrossRef Chumbley, J., & Griffiths, M. (2006). Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. Cyberpsychology & Behavior, 9(3), 308–316.CrossRef
Zurück zum Zitat Comings, D. E., Rosenthal, R. J., Lesieur, H. R., et al. (1996). A study of the dopamine D2 receptor gene in pathological gambling. Pharmacogenetics, 6, 223–234.PubMedCrossRef Comings, D. E., Rosenthal, R. J., Lesieur, H. R., et al. (1996). A study of the dopamine D2 receptor gene in pathological gambling. Pharmacogenetics, 6, 223–234.PubMedCrossRef
Zurück zum Zitat Conners, C. K., Sitarenios, G., Parker, J. D., & Epstein, J. N. (1998). The revised Conners’ Parent Rating Scale (CPR-R): Factor structure, reliability, and criterion validity. Journal of Abnormal Child Psychology, 26(4), 257–268.PubMedCrossRef Conners, C. K., Sitarenios, G., Parker, J. D., & Epstein, J. N. (1998). The revised Conners’ Parent Rating Scale (CPR-R): Factor structure, reliability, and criterion validity. Journal of Abnormal Child Psychology, 26(4), 257–268.PubMedCrossRef
Zurück zum Zitat Costa, P. T., & McCrae, R. R. (1985). The NEO personality inventory manual. Odessa: Psychological Assessment Resources. Costa, P. T., & McCrae, R. R. (1985). The NEO personality inventory manual. Odessa: Psychological Assessment Resources.
Zurück zum Zitat Csikszentmihalyi, M. (1990). Flow: the psychology of optimal experience. New York: HarperCollins. Csikszentmihalyi, M. (1990). Flow: the psychology of optimal experience. New York: HarperCollins.
Zurück zum Zitat Cultrara, A., & Har-El, G. (2002). Hyperactivity-induced suprahyoid muscular hypertrophy secondary to excessive video game play: a case report. Journal of Oral and Maxillofacial Surgery, 60(3), 326–327.PubMedCrossRef Cultrara, A., & Har-El, G. (2002). Hyperactivity-induced suprahyoid muscular hypertrophy secondary to excessive video game play: a case report. Journal of Oral and Maxillofacial Surgery, 60(3), 326–327.PubMedCrossRef
Zurück zum Zitat Diener, E., Emmons, R. A., Larsen, R. J., & Griffin, S. (1985). The satisfaction with life scale. Journal of Personality Assessment, 49, 71–75.PubMedCrossRef Diener, E., Emmons, R. A., Larsen, R. J., & Griffin, S. (1985). The satisfaction with life scale. Journal of Personality Assessment, 49, 71–75.PubMedCrossRef
Zurück zum Zitat Ducheneaut, N., Yee, N., Nickell, E., & Moore, R. J. (2007). The life and death of online gaming communitites: A look at guilds in World of Warcraft. San Jose: Paper presented at the CHI. Ducheneaut, N., Yee, N., Nickell, E., & Moore, R. J. (2007). The life and death of online gaming communitites: A look at guilds in World of Warcraft. San Jose: Paper presented at the CHI.
Zurück zum Zitat Dworak, M., Schierl, T., Bruns, T., & Struder, H. K. (2007). Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics, 120(5), 978–985.PubMedCrossRef Dworak, M., Schierl, T., Bruns, T., & Struder, H. K. (2007). Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics, 120(5), 978–985.PubMedCrossRef
Zurück zum Zitat Eysenck, H. J., & Eysenck, S. G. B. (1996). Manual of the Eysenck Personality Scales (EPS adult) (revisedth ed.). London: Hodder & Stoughton Educational. Eysenck, H. J., & Eysenck, S. G. B. (1996). Manual of the Eysenck Personality Scales (EPS adult) (revisedth ed.). London: Hodder & Stoughton Educational.
Zurück zum Zitat Farrell, E. (1990). Hanging in and dropping out: Voices of at-risk high school students. New York: Teachers College Press. Farrell, E. (1990). Hanging in and dropping out: Voices of at-risk high school students. New York: Teachers College Press.
Zurück zum Zitat First, M. B., Gibbon, M., Spitzer, R. L., & Williams, J. B. W. (1996). Structured Clinical Interview for DSM-IV Axis I Disorders: Clinician Version (SCID-CV): Administration booklet. Washington, D. C.: American Psychiatric Press. First, M. B., Gibbon, M., Spitzer, R. L., & Williams, J. B. W. (1996). Structured Clinical Interview for DSM-IV Axis I Disorders: Clinician Version (SCID-CV): Administration booklet. Washington, D. C.: American Psychiatric Press.
Zurück zum Zitat First, M. B., Gibbon, M., Spitzer, R. L., Williams, J. B. W., & Benjamin, L. S. (1997). Structural Clinical Interview for DSM-IV (R) Axis II Personality Disorders (SCID-II). Washington, D.C.: American Psychiatric Press. First, M. B., Gibbon, M., Spitzer, R. L., Williams, J. B. W., & Benjamin, L. S. (1997). Structural Clinical Interview for DSM-IV (R) Axis II Personality Disorders (SCID-II). Washington, D.C.: American Psychiatric Press.
Zurück zum Zitat Griffiths, M. D. (2010a). Online gaming addiction: Fact or fiction? In W. Kaminski & M. Lorber (Eds.), Clash of realities (pp. 191–203). Munch: Kopaed. Griffiths, M. D. (2010a). Online gaming addiction: Fact or fiction? In W. Kaminski & M. Lorber (Eds.), Clash of realities (pp. 191–203). Munch: Kopaed.
Zurück zum Zitat Griffiths, M. D. (2010b). The role of context in online gaming excess and addiction: some case study evidence. International Journal of Mental Health and Addiction, 8(1), 119–125.CrossRef Griffiths, M. D. (2010b). The role of context in online gaming excess and addiction: some case study evidence. International Journal of Mental Health and Addiction, 8(1), 119–125.CrossRef
Zurück zum Zitat Griffiths, M. D., & Parke, J. (2010). Adolescent gambling on the internet: a review. International Journal of Adolescent Medicine and Health, 22, 59–75.PubMed Griffiths, M. D., & Parke, J. (2010). Adolescent gambling on the internet: a review. International Journal of Adolescent Medicine and Health, 22, 59–75.PubMed
Zurück zum Zitat Griffiths, M. D., Davies, M. N. O., & Chappell, D. (2004). Demographic factors and playing variables in online computer gaming. Cyberpsychology & Behavior, 7(4), 479–487.CrossRef Griffiths, M. D., Davies, M. N. O., & Chappell, D. (2004). Demographic factors and playing variables in online computer gaming. Cyberpsychology & Behavior, 7(4), 479–487.CrossRef
Zurück zum Zitat Grüsser, S. M., & Thalemann, C. N. (Eds.). (2006). Verhaltenssucht—Diagnostik, Therapie, Forschung. Bern: Hans Huber. Grüsser, S. M., & Thalemann, C. N. (Eds.). (2006). Verhaltenssucht—Diagnostik, Therapie, Forschung. Bern: Hans Huber.
Zurück zum Zitat Grüsser, S. M., Thalemann, R., Albrecht, U., & Thalemann, C. N. (2005). Exzessive Computernutzung im Kindesalter—Ergebnisse einer psychometrischen Erhebung. Wiener Klinische Wochenschrift, 117(5–6), 188–195.PubMedCrossRef Grüsser, S. M., Thalemann, R., Albrecht, U., & Thalemann, C. N. (2005). Exzessive Computernutzung im Kindesalter—Ergebnisse einer psychometrischen Erhebung. Wiener Klinische Wochenschrift, 117(5–6), 188–195.PubMedCrossRef
Zurück zum Zitat Grüsser, S. M., Thalemann, R., & Griffiths, M. D. (2007a). Excessive computer game playing: evidence for addiction and aggression? Cyberpsychology & Behavior, 10(2), 290–292.CrossRef Grüsser, S. M., Thalemann, R., & Griffiths, M. D. (2007a). Excessive computer game playing: evidence for addiction and aggression? Cyberpsychology & Behavior, 10(2), 290–292.CrossRef
Zurück zum Zitat Grüsser, S. M., Wölfling, K., Düffert, S., et al. (2007b). Questionnaire on differentiated assessment of addiction (QDAA). Göttingen: Hogrefe. Grüsser, S. M., Wölfling, K., Düffert, S., et al. (2007b). Questionnaire on differentiated assessment of addiction (QDAA). Göttingen: Hogrefe.
Zurück zum Zitat Han, D. H., Lee, Y. S., Yang, K. C., Kim, E. Y., Lyoo, I. K., & Renshaw, P. F. (2007). Dopamine genes and reward dependence in adolescents with excessive internet video game play. Journal of Addiction Medicine, 1(3), 133–138.PubMedCrossRef Han, D. H., Lee, Y. S., Yang, K. C., Kim, E. Y., Lyoo, I. K., & Renshaw, P. F. (2007). Dopamine genes and reward dependence in adolescents with excessive internet video game play. Journal of Addiction Medicine, 1(3), 133–138.PubMedCrossRef
Zurück zum Zitat Han, D. H., Lee, Y. S., Na, C., Ahn, J. Y., Chung, U. S., Daniels, M. A., et al. (2009). The effect of methylphenidate on Internet video game play in children with attention-deficit/hyperactivity disorder. Comprehensive Psychiatry, 50(3), 251–256.PubMedCrossRef Han, D. H., Lee, Y. S., Na, C., Ahn, J. Y., Chung, U. S., Daniels, M. A., et al. (2009). The effect of methylphenidate on Internet video game play in children with attention-deficit/hyperactivity disorder. Comprehensive Psychiatry, 50(3), 251–256.PubMedCrossRef
Zurück zum Zitat Han, D. H., Hwang, J. W., & Renshaw, P. F. (2010). Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction. Experimental and Clinical Psychopharmacology, 18(4), 297–304.PubMedCrossRef Han, D. H., Hwang, J. W., & Renshaw, P. F. (2010). Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction. Experimental and Clinical Psychopharmacology, 18(4), 297–304.PubMedCrossRef
Zurück zum Zitat Hoeft, F., Watson, C. L., Kesler, S. R., Bettinger, K. E., & Reiss, A. L. (2008). Gender differences in the mesocorticolimbic system during computer game-play. Journal of Psychiatric Research, 42(4), 253–258.PubMedCrossRef Hoeft, F., Watson, C. L., Kesler, S. R., Bettinger, K. E., & Reiss, A. L. (2008). Gender differences in the mesocorticolimbic system during computer game-play. Journal of Psychiatric Research, 42(4), 253–258.PubMedCrossRef
Zurück zum Zitat Hsu, S. H., Wen, M. H., & Wu, M. C. (2009). Exploring user experiences as predictors of MMORPG addiction. Computers & Education, 53(2), 990–999.CrossRef Hsu, S. H., Wen, M. H., & Wu, M. C. (2009). Exploring user experiences as predictors of MMORPG addiction. Computers & Education, 53(2), 990–999.CrossRef
Zurück zum Zitat Huizinga, J. (1938). Homo ludens: A study of the play-element in culture. Boston: Beacon. Huizinga, J. (1938). Homo ludens: A study of the play-element in culture. Boston: Beacon.
Zurück zum Zitat Hussain, Z., & Griffiths, M. D. (2009a). The attitudes, feelings, and experiences of online gamers: a qualitative analysis. Cyberpsychology & Behavior, 12(6), 747–753.CrossRef Hussain, Z., & Griffiths, M. D. (2009a). The attitudes, feelings, and experiences of online gamers: a qualitative analysis. Cyberpsychology & Behavior, 12(6), 747–753.CrossRef
Zurück zum Zitat Hussain, Z., & Griffiths, M. D. (2009b). Excessive use of massively-multi-player online role-playing games: a pilot study. International Journal of Mental Health and Addiction., 7, 563–571.CrossRef Hussain, Z., & Griffiths, M. D. (2009b). Excessive use of massively-multi-player online role-playing games: a pilot study. International Journal of Mental Health and Addiction., 7, 563–571.CrossRef
Zurück zum Zitat Hwang, S. T. (1995). Development of diagnostic criteria for personality disorder. Seoul: Yonsei University. Master‘s thesis. Hwang, S. T. (1995). Development of diagnostic criteria for personality disorder. Seoul: Yonsei University. Master‘s thesis.
Zurück zum Zitat Jeong, E. J., & Kim, D. W. (2010). Social activities, self-efficacy, game attitudes, and game addiction. Cyberpsychology, Behavior & Social Networking, e-pub ahead of print. Jeong, E. J., & Kim, D. W. (2010). Social activities, self-efficacy, game attitudes, and game addiction. Cyberpsychology, Behavior & Social Networking, e-pub ahead of print.
Zurück zum Zitat Kalivas, P. W., & Volkow, N. D. (2005). The neural basis of addiction: a pathology of motivation and choice. The American Journal of Psychiatry, 162, 1403–1413.PubMedCrossRef Kalivas, P. W., & Volkow, N. D. (2005). The neural basis of addiction: a pathology of motivation and choice. The American Journal of Psychiatry, 162, 1403–1413.PubMedCrossRef
Zurück zum Zitat Kim, M. G., & Kim, J. (2010). Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale. Computers in Human Behavior, 26(3), 389–398.CrossRef Kim, M. G., & Kim, J. (2010). Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale. Computers in Human Behavior, 26(3), 389–398.CrossRef
Zurück zum Zitat Kim, S. W., Shin, I. S., Kim, J. M., Yang, S. J., Shin, H. Y., & Yoon, J. S. (2006). Association between attitude toward medication and neurocognitive function in schizophrenia. Clinical Neuropharmacology, 29, 197–205.PubMedCrossRef Kim, S. W., Shin, I. S., Kim, J. M., Yang, S. J., Shin, H. Y., & Yoon, J. S. (2006). Association between attitude toward medication and neurocognitive function in schizophrenia. Clinical Neuropharmacology, 29, 197–205.PubMedCrossRef
Zurück zum Zitat Kim, E. J., Namkoong, K., Ku, T., & Kim, S. J. (2008). The relationship between online game addiction and aggression, self-control and narcissistic personality traits. European Psychiatry, 23(3), 212–218.PubMedCrossRef Kim, E. J., Namkoong, K., Ku, T., & Kim, S. J. (2008). The relationship between online game addiction and aggression, self-control and narcissistic personality traits. European Psychiatry, 23(3), 212–218.PubMedCrossRef
Zurück zum Zitat King, D. L., & Delfabbro, P. (2009a). Motivational differences in problem video game play. Journal of CyberTherapy & Rehabilitation, 2(2), 139–149. King, D. L., & Delfabbro, P. (2009a). Motivational differences in problem video game play. Journal of CyberTherapy & Rehabilitation, 2(2), 139–149.
Zurück zum Zitat King, D. L., & Delfabbro, P. (2009b). Understanding and assisting excessive players of video games: a community psychology perspective. The Australian Community Psychologist, 21(1), 62–74. King, D. L., & Delfabbro, P. (2009b). Understanding and assisting excessive players of video games: a community psychology perspective. The Australian Community Psychologist, 21(1), 62–74.
Zurück zum Zitat King, D. L., Delfabbro, P. H., & Zajac, I. T. (2009). Preliminary validation of a new clinical tool for identifying problem video game playing. International Journal of Mental Health and Addiction, e-pub ahead of print. King, D. L., Delfabbro, P. H., & Zajac, I. T. (2009). Preliminary validation of a new clinical tool for identifying problem video game playing. International Journal of Mental Health and Addiction, e-pub ahead of print.
Zurück zum Zitat King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2010). The convergence of gambling and digital media: implications for gambling in young people. Journal of Gambling Studies, 26, 175–187.PubMedCrossRef King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2010). The convergence of gambling and digital media: implications for gambling in young people. Journal of Gambling Studies, 26, 175–187.PubMedCrossRef
Zurück zum Zitat King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2011). The role of structural characteristics in problematic video game play: an empirical study. International Journal of Mental Health and Addiction. doi:10.1007/s11469-010-9289-y. King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2011). The role of structural characteristics in problematic video game play: an empirical study. International Journal of Mental Health and Addiction. doi:10.​1007/​s11469-010-9289-y.
Zurück zum Zitat Knutson, B., & Cooper, J. C. (2005). Functional magnetic resonance imaging of reward prediction. Current Opinion in Neurology, 18, 411–417.PubMedCrossRef Knutson, B., & Cooper, J. C. (2005). Functional magnetic resonance imaging of reward prediction. Current Opinion in Neurology, 18, 411–417.PubMedCrossRef
Zurück zum Zitat Ko, C. H., Yen, J. Y., Chen, C. C., Chen, S. H., & Yen, C. F. (2005). Gender differences and related factors affecting online gaming addiction among Taiwanese adolescents. The Journal of Nervous and Mental Disease, 193(4), 273–277.PubMedCrossRef Ko, C. H., Yen, J. Y., Chen, C. C., Chen, S. H., & Yen, C. F. (2005). Gender differences and related factors affecting online gaming addiction among Taiwanese adolescents. The Journal of Nervous and Mental Disease, 193(4), 273–277.PubMedCrossRef
Zurück zum Zitat Ko, C. H., Liu, G. C., Hsiao, S. M., Yen, J. Y., Yang, M. J., Lin, W. C., et al. (2009). Brain activities associated with gaming urge of online gaming addiction. Journal of Psychiatric Research, 43(7), 739–747.PubMedCrossRef Ko, C. H., Liu, G. C., Hsiao, S. M., Yen, J. Y., Yang, M. J., Lin, W. C., et al. (2009). Brain activities associated with gaming urge of online gaming addiction. Journal of Psychiatric Research, 43(7), 739–747.PubMedCrossRef
Zurück zum Zitat Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009). Development and validation of a game addiction scale for adolescents. Media Psychology, 12(1), 77–95.CrossRef Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009). Development and validation of a game addiction scale for adolescents. Media Psychology, 12(1), 77–95.CrossRef
Zurück zum Zitat Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2010). Psychosocial causes and consequences of pathological gaming. Computers in Human Behavior, e-pub ahead of print. Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2010). Psychosocial causes and consequences of pathological gaming. Computers in Human Behavior, e-pub ahead of print.
Zurück zum Zitat Liu, M., & Peng, W. (2009). Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games). Computers in Human Behavior, 25, 1306–1311.CrossRef Liu, M., & Peng, W. (2009). Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games). Computers in Human Behavior, 25, 1306–1311.CrossRef
Zurück zum Zitat Liu, M., Ko, H., & Wu, J. (2008). The role of positive/negative outcome expectancy and refusal self-efficacy of Internet use on Internet addiction among college students in Taiwan. Cyberpsychology & Behavior, 11, 451–457.CrossRef Liu, M., Ko, H., & Wu, J. (2008). The role of positive/negative outcome expectancy and refusal self-efficacy of Internet use on Internet addiction among college students in Taiwan. Cyberpsychology & Behavior, 11, 451–457.CrossRef
Zurück zum Zitat Lu, H. P., & Wang, S. M. (2008). The role of Internet addiction in online game loyalty: an exploratory study. Internet Research, 18(5), 499–519.CrossRef Lu, H. P., & Wang, S. M. (2008). The role of Internet addiction in online game loyalty: an exploratory study. Internet Research, 18(5), 499–519.CrossRef
Zurück zum Zitat Meerkerk, G. J., Van Den Eijnden, R., Vermulst, A. A., & Garretsen, H. F. L. (2009). The Compulsive Internet Use Scale (CIUS): some psychometric properties. Cyberpsychology & Behavior, 12(1), 1–6.CrossRef Meerkerk, G. J., Van Den Eijnden, R., Vermulst, A. A., & Garretsen, H. F. L. (2009). The Compulsive Internet Use Scale (CIUS): some psychometric properties. Cyberpsychology & Behavior, 12(1), 1–6.CrossRef
Zurück zum Zitat Mehroof, M., & Griffiths, M. D. (2010). Online gaming addiction: the role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychology & Behavior, 13(3), 313–316.CrossRef Mehroof, M., & Griffiths, M. D. (2010). Online gaming addiction: the role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychology & Behavior, 13(3), 313–316.CrossRef
Zurück zum Zitat Mirowsky, J., & Ross, C. E. (1992). Age and depression. Journal of Health and Social Behavior, 33, 187–205.PubMedCrossRef Mirowsky, J., & Ross, C. E. (1992). Age and depression. Journal of Health and Social Behavior, 33, 187–205.PubMedCrossRef
Zurück zum Zitat Muris, P. (2001). A brief questionnaire for measuring self-efficacy in youths. Journal of Psychopathology and Behavioral Assessment, 23(3), 145–149.CrossRef Muris, P. (2001). A brief questionnaire for measuring self-efficacy in youths. Journal of Psychopathology and Behavioral Assessment, 23(3), 145–149.CrossRef
Zurück zum Zitat Myers, D. (1990). A Q-study of game player aesthetics. Simulation & Gaming, 21, 375–396. Myers, D. (1990). A Q-study of game player aesthetics. Simulation & Gaming, 21, 375–396.
Zurück zum Zitat Ng, B. D., & Wiemer-Hastings, P. (2005). Addiction to the internet and online gaming. Cyberpsychology & Behavior, 8(2), 110–113.CrossRef Ng, B. D., & Wiemer-Hastings, P. (2005). Addiction to the internet and online gaming. Cyberpsychology & Behavior, 8(2), 110–113.CrossRef
Zurück zum Zitat Noble, E. P., Blum, K., Khalsa, M. E., et al. (1993). Allelic association of the D2 dopamine receptor gene with cocaine dependence. Drug and Alcohol Dependence, 33, 271–285.PubMedCrossRef Noble, E. P., Blum, K., Khalsa, M. E., et al. (1993). Allelic association of the D2 dopamine receptor gene with cocaine dependence. Drug and Alcohol Dependence, 33, 271–285.PubMedCrossRef
Zurück zum Zitat Parker, J. D. A., Taylor, R. N., Eastabrook, J. M., Schell, S. L., & Wood, L. M. (2008). Problem gambling in adolescence: relationships with internet misuse, gaming abuse and emotional intelligence. Personality and Individual Differences, 45(2), 174–180.CrossRef Parker, J. D. A., Taylor, R. N., Eastabrook, J. M., Schell, S. L., & Wood, L. M. (2008). Problem gambling in adolescence: relationships with internet misuse, gaming abuse and emotional intelligence. Personality and Individual Differences, 45(2), 174–180.CrossRef
Zurück zum Zitat Peng, W., & Liu, M. (2010). Online gaming dependency: a preliminary study in China. CyberPsychology, Behavior and Social Networking, 13(3), 329–333.PubMedCrossRef Peng, W., & Liu, M. (2010). Online gaming dependency: a preliminary study in China. CyberPsychology, Behavior and Social Networking, 13(3), 329–333.PubMedCrossRef
Zurück zum Zitat Peters, C. S., & Malesky, L. A. (2008). Problematic usage among highly-engaged players of massively multiplayer online role playing games. Cyberpsychology & Behavior, 11(4), 480–483.CrossRef Peters, C. S., & Malesky, L. A. (2008). Problematic usage among highly-engaged players of massively multiplayer online role playing games. Cyberpsychology & Behavior, 11(4), 480–483.CrossRef
Zurück zum Zitat Porter, G., Starcevic, V., Berle, D., & Fenech, P. (2010). Recognizing problem video game use. The Australian and New Zealand Journal of Psychiatry, 44(2), 120–128.PubMedCrossRef Porter, G., Starcevic, V., Berle, D., & Fenech, P. (2010). Recognizing problem video game use. The Australian and New Zealand Journal of Psychiatry, 44(2), 120–128.PubMedCrossRef
Zurück zum Zitat Rau, P. L. P., Peng, S. Y., & Yang, C. C. (2006). Time distortion for expert and novice online game players. Cyberpsychology & Behavior, 9(4), 396–403.CrossRef Rau, P. L. P., Peng, S. Y., & Yang, C. C. (2006). Time distortion for expert and novice online game players. Cyberpsychology & Behavior, 9(4), 396–403.CrossRef
Zurück zum Zitat Rehbein, F., & Borchers, M. (2009). Suechtig nach virtuellen Welten? Exzessives Computerspielen und Computerspielabhaengigkeit in der Jugend [Addicted to virtual worlds? Excessive video gaming and video game addiction in adolescents]. Kinderaerztliche Praxis, 80, 42–49. Rehbein, F., & Borchers, M. (2009). Suechtig nach virtuellen Welten? Exzessives Computerspielen und Computerspielabhaengigkeit in der Jugend [Addicted to virtual worlds? Excessive video gaming and video game addiction in adolescents]. Kinderaerztliche Praxis, 80, 42–49.
Zurück zum Zitat Rehbein, F., Psych, G., Kleimann, M., Mediasci, G., & Mossle, T. (2010). Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey. CyberPsychology, Behavior and Social Networking, 13(3), 269–277.PubMedCrossRef Rehbein, F., Psych, G., Kleimann, M., Mediasci, G., & Mossle, T. (2010). Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey. CyberPsychology, Behavior and Social Networking, 13(3), 269–277.PubMedCrossRef
Zurück zum Zitat Riggio, R. (1989). The social skill inventory manual (Researchth ed.). Palo: Consulting Psychologists Press. Riggio, R. (1989). The social skill inventory manual (Researchth ed.). Palo: Consulting Psychologists Press.
Zurück zum Zitat Rosenberg, M. (1965). Society and adolescent self-image. New Jersey: Princeton University Press. Rosenberg, M. (1965). Society and adolescent self-image. New Jersey: Princeton University Press.
Zurück zum Zitat Rosenberg, M., Schooler, C., & Schoenbach, C. (1989). Self-esteem and adolescent problems: modeling reciprocal effects. American Sociological Review, 54, 1004–1018.CrossRef Rosenberg, M., Schooler, C., & Schoenbach, C. (1989). Self-esteem and adolescent problems: modeling reciprocal effects. American Sociological Review, 54, 1004–1018.CrossRef
Zurück zum Zitat Russell, D. (1996). The UCLA Loneliness Scale (Version 3): reliability, validity, and factor structure. Journal of Personality Assessment, 66, 20–40.PubMedCrossRef Russell, D. (1996). The UCLA Loneliness Scale (Version 3): reliability, validity, and factor structure. Journal of Personality Assessment, 66, 20–40.PubMedCrossRef
Zurück zum Zitat Salguero, R. A. T., & Moran, R. M. B. (2002). Measuring problem video game playing in adolescents. Addiction, 97(12), 1601–1606.CrossRef Salguero, R. A. T., & Moran, R. M. B. (2002). Measuring problem video game playing in adolescents. Addiction, 97(12), 1601–1606.CrossRef
Zurück zum Zitat Seah, M., & Cairns, P. (2007). From immersion to addiction in videogames. Paper presented at the Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction—Volume I, Liverpool, UK. Seah, M., & Cairns, P. (2007). From immersion to addiction in videogames. Paper presented at the Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction—Volume I, Liverpool, UK.
Zurück zum Zitat Shaffer, H. J., LaPlante, D. A., LaBrie, R. A., Kidman, R. C., Donato, A. N., & Stanton, M. V. (2004). Toward a syndrome model of addiction: multiple expressions, common etiology. Harvard Review of Psychiatry, 12(6), 367–374.PubMedCrossRef Shaffer, H. J., LaPlante, D. A., LaBrie, R. A., Kidman, R. C., Donato, A. N., & Stanton, M. V. (2004). Toward a syndrome model of addiction: multiple expressions, common etiology. Harvard Review of Psychiatry, 12(6), 367–374.PubMedCrossRef
Zurück zum Zitat Sherer, M., Maddux, J. E., Mercandante, B., Prentice-Dunn, S., Jacobs, B., & Rogers, R. W. (1982). The Self-Efficacy Scale: construction and validation. Psychological Reports, 51, 663–671.CrossRef Sherer, M., Maddux, J. E., Mercandante, B., Prentice-Dunn, S., Jacobs, B., & Rogers, R. W. (1982). The Self-Efficacy Scale: construction and validation. Psychological Reports, 51, 663–671.CrossRef
Zurück zum Zitat Silverstone, R. (1999). Rhetoric, play, performance: revisiting a study of the making of a BBC documentary. In J. Gripsrud (Ed.), Television and common knowledge (pp. 71–90). London: Routledge. Silverstone, R. (1999). Rhetoric, play, performance: revisiting a study of the making of a BBC documentary. In J. Gripsrud (Ed.), Television and common knowledge (pp. 71–90). London: Routledge.
Zurück zum Zitat Skoric, M. M., Teo, L. L. C., & Neo, R. L. (2009). Children and video games: addiction, engagement, and scholastic achievement. Cyberpsychology & Behavior, 12(5), 567–572.CrossRef Skoric, M. M., Teo, L. L. C., & Neo, R. L. (2009). Children and video games: addiction, engagement, and scholastic achievement. Cyberpsychology & Behavior, 12(5), 567–572.CrossRef
Zurück zum Zitat Smahel, D., Blinka, L., & Ledabyl, O. (2008). Playing MMORPGs: connections between addiction and identifying with a character. Cyberpsychology & Behavior, 11(6), 715–718.CrossRef Smahel, D., Blinka, L., & Ledabyl, O. (2008). Playing MMORPGs: connections between addiction and identifying with a character. Cyberpsychology & Behavior, 11(6), 715–718.CrossRef
Zurück zum Zitat So, Y. K., Noh, J. N., Kim, Y. S., Ko, S. G., & Koh, Y. J. (2002). The reliability and validity of Korean parent and teacher ADHD rating scale. Journal of the Korean Neuropsychiatric Association, 41, 283–289. So, Y. K., Noh, J. N., Kim, Y. S., Ko, S. G., & Koh, Y. J. (2002). The reliability and validity of Korean parent and teacher ADHD rating scale. Journal of the Korean Neuropsychiatric Association, 41, 283–289.
Zurück zum Zitat Tangney, P. J., Baumeister, R. F., & Boone, A. L. (2004). High self-control predicts good adjustment, less pathology, better grads, and interpersonal success. Journal of Personality, 72, 272–322.CrossRef Tangney, P. J., Baumeister, R. F., & Boone, A. L. (2004). High self-control predicts good adjustment, less pathology, better grads, and interpersonal success. Journal of Personality, 72, 272–322.CrossRef
Zurück zum Zitat Taylor, T. L. (2006). Play between worlds. Exploring online game culture. Cambridge: MIT. Taylor, T. L. (2006). Play between worlds. Exploring online game culture. Cambridge: MIT.
Zurück zum Zitat Terry, A., Szabo, A., & Griffiths, M. (2004). The exercise addiction inventory: a new brief screening tool. Addiction Research & Theory, 12(5), 489–499.CrossRef Terry, A., Szabo, A., & Griffiths, M. (2004). The exercise addiction inventory: a new brief screening tool. Addiction Research & Theory, 12(5), 489–499.CrossRef
Zurück zum Zitat Thalemann, R., Albrecht, U., Thalemann, C., & Grüsser, S. M. (2004). Kurzbeschreibung und psychometrische Kennwerte des “Fragebogens zum Computerspielverhalten bei Kindern (CSVK). Zeitschrift für Psychologie und Medizin, 16, 226–233. Thalemann, R., Albrecht, U., Thalemann, C., & Grüsser, S. M. (2004). Kurzbeschreibung und psychometrische Kennwerte des “Fragebogens zum Computerspielverhalten bei Kindern (CSVK). Zeitschrift für Psychologie und Medizin, 16, 226–233.
Zurück zum Zitat Thalemann, R., Wölfling, K., & Grüsser, S. M. (2007). Specific cue reactivity on computer game-related cues in excessive gamers. Behavioral Neuroscience, 121(3), 614–618.PubMedCrossRef Thalemann, R., Wölfling, K., & Grüsser, S. M. (2007). Specific cue reactivity on computer game-related cues in excessive gamers. Behavioral Neuroscience, 121(3), 614–618.PubMedCrossRef
Zurück zum Zitat Thomas, N. J., & Martin, F. H. (2010). Video-arcade game, computer game and Internet activities of Australian students: participation habits and prevalence of addiction. Australian Journal of Psychology, 62(2), 59–66.CrossRef Thomas, N. J., & Martin, F. H. (2010). Video-arcade game, computer game and Internet activities of Australian students: participation habits and prevalence of addiction. Australian Journal of Psychology, 62(2), 59–66.CrossRef
Zurück zum Zitat van Rooij, A. J., Schoenmakers, T. M., van de Eijnden, R., & van de Mheen, D. (2010). Compulsive Internet use: the role of online gaming and other Internet applications. The Journal of Adolescent Health, 47(1), 51–57.PubMedCrossRef van Rooij, A. J., Schoenmakers, T. M., van de Eijnden, R., & van de Mheen, D. (2010). Compulsive Internet use: the role of online gaming and other Internet applications. The Journal of Adolescent Health, 47(1), 51–57.PubMedCrossRef
Zurück zum Zitat Wan, C. S., & Chiou, W. B. (2006a). Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese adolescents. Cyberpsychology & Behavior, 9(3), 317–324.CrossRef Wan, C. S., & Chiou, W. B. (2006a). Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese adolescents. Cyberpsychology & Behavior, 9(3), 317–324.CrossRef
Zurück zum Zitat Wan, C. S., & Chiou, W. B. (2006b). Why are adolescents addicted to online gaming? An interview study in Taiwan. Cyberpsychology & Behavior, 9(6), 762–766.CrossRef Wan, C. S., & Chiou, W. B. (2006b). Why are adolescents addicted to online gaming? An interview study in Taiwan. Cyberpsychology & Behavior, 9(6), 762–766.CrossRef
Zurück zum Zitat Wan, C. S., & Chiou, W. B. (2007). The motivations of adolescents who are addicted to online games: a cognitive perspective. Adolescence, 42(165), 179–197.PubMed Wan, C. S., & Chiou, W. B. (2007). The motivations of adolescents who are addicted to online games: a cognitive perspective. Adolescence, 42(165), 179–197.PubMed
Zurück zum Zitat Widyanto, L., & McMurran, M. (2004). The psychometric properties of the Internet Addiction Test. Cyberpsychology & Behavior, 7(4), 443–450.CrossRef Widyanto, L., & McMurran, M. (2004). The psychometric properties of the Internet Addiction Test. Cyberpsychology & Behavior, 7(4), 443–450.CrossRef
Zurück zum Zitat Williams, D., Yee, N., & Caplan, S. E. (2008). Who plays, how much, and why? Debunking the stereotypical gamer profile. Journal of Computer-Mediated Communication, 13, 993–1018. Williams, D., Yee, N., & Caplan, S. E. (2008). Who plays, how much, and why? Debunking the stereotypical gamer profile. Journal of Computer-Mediated Communication, 13, 993–1018.
Zurück zum Zitat Wölfling, K., Thalemann, R., & Grusser-Sinopoli, S. M. (2008). Computer game addiction: A psychopathological symptom complex in adolescence. Psychiatrische Praxis, 35(5), 226–232. Wölfling, K., Thalemann, R., & Grusser-Sinopoli, S. M. (2008). Computer game addiction: A psychopathological symptom complex in adolescence. Psychiatrische Praxis, 35(5), 226–232.
Zurück zum Zitat Wood, R. T. A., & Griffiths, M. D. (2007). Time loss whilst playing video games: is there a relationship to addictive behaviors? International Journal of Mental Health and Addiction, 5, 141–149.CrossRef Wood, R. T. A., & Griffiths, M. D. (2007). Time loss whilst playing video games: is there a relationship to addictive behaviors? International Journal of Mental Health and Addiction, 5, 141–149.CrossRef
Zurück zum Zitat Yee, N. (2006a). The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments. PRESENCE: Teleoperators and Virtual Environments, 15, 309–329.CrossRef Yee, N. (2006a). The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments. PRESENCE: Teleoperators and Virtual Environments, 15, 309–329.CrossRef
Zurück zum Zitat Yee, N. (2006b). The psychology of MMORPGs: emotional investment, motivations, relationship formation, and problematic usage. In R. Schroeder & A. Axelsson (Eds.), Avatars at work and play: Collaboration and interaction in shared virtual environments (pp. 187–207). London: Springer. Yee, N. (2006b). The psychology of MMORPGs: emotional investment, motivations, relationship formation, and problematic usage. In R. Schroeder & A. Axelsson (Eds.), Avatars at work and play: Collaboration and interaction in shared virtual environments (pp. 187–207). London: Springer.
Zurück zum Zitat Young, K. (1998). Caught in the net. New York: Wiley. Young, K. (1998). Caught in the net. New York: Wiley.
Zurück zum Zitat Young, K. (2009). Understanding online gaming addiction and treatment issues for adolescents. American Journal of Family Therapy, 37(5), 355–372. Young, K. (2009). Understanding online gaming addiction and treatment issues for adolescents. American Journal of Family Therapy, 37(5), 355–372.
Metadaten
Titel
Internet Gaming Addiction: A Systematic Review of Empirical Research
verfasst von
Daria Joanna Kuss
Mark D. Griffiths
Publikationsdatum
01.04.2012
Verlag
Springer-Verlag
Erschienen in
International Journal of Mental Health and Addiction / Ausgabe 2/2012
Print ISSN: 1557-1874
Elektronische ISSN: 1557-1882
DOI
https://doi.org/10.1007/s11469-011-9318-5

Weitere Artikel der Ausgabe 2/2012

International Journal of Mental Health and Addiction 2/2012 Zur Ausgabe

Wartezeit nicht kürzer, aber Arbeit flexibler

Psychotherapie Medizin aktuell

Fünf Jahren nach der Neugestaltung der Psychotherapie-Richtlinie wurden jetzt die Effekte der vorgenommenen Änderungen ausgewertet. Das Hauptziel der Novellierung war eine kürzere Wartezeit auf Therapieplätze. Dieses Ziel wurde nicht erreicht, es gab jedoch positive Auswirkungen auf andere Bereiche.

Chirurginnen und Chirurgen sind stark suizidgefährdet

07.05.2024 Suizid Nachrichten

Der belastende Arbeitsalltag wirkt sich negativ auf die psychische Gesundheit der Angehörigen ärztlicher Berufsgruppen aus. Chirurginnen und Chirurgen bilden da keine Ausnahme, im Gegenteil.

Ein Drittel der jungen Ärztinnen und Ärzte erwägt abzuwandern

07.05.2024 Medizinstudium Nachrichten

Extreme Arbeitsverdichtung und kaum Supervision: Dr. Andrea Martini, Sprecherin des Bündnisses Junge Ärztinnen und Ärzte (BJÄ) über den Frust des ärztlichen Nachwuchses und die Vorteile des Rucksack-Modells.

Endlich: Zi zeigt, mit welchen PVS Praxen zufrieden sind

IT für Ärzte Nachrichten

Darauf haben viele Praxen gewartet: Das Zi hat eine Liste von Praxisverwaltungssystemen veröffentlicht, die von Nutzern positiv bewertet werden. Eine gute Grundlage für wechselwillige Ärztinnen und Psychotherapeuten.

Update Psychiatrie

Bestellen Sie unseren Fach-Newsletter und bleiben Sie gut informiert.