Erschienen in:
08.09.2016
Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training
verfasst von:
James C. Rosser Jr., Xinwei Liu, Charles Jacobs, Katherine Mia Choi, Maarten B. Jalink, Henk O. ten Cate Hoedemaker
Erschienen in:
Surgical Endoscopy
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Ausgabe 4/2017
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Abstract
Objective
This abstract profiles the comparison of correlations between previously validated Super
Monkey
Ball (SMB) and recently introduced Underground (U) video game on the Nintendo Wii U to multiple validated tasks used for developing basic and advanced laparoscopic skills.
Methods
Sixty-eight participants, 53 residents and 15 attending surgeons, performed the Top Gun Pea Drop, FLS Peg Pass, intracorporeal suturing, and two video games (SMB and U). SMB is an over-the-counter game, and U was formulated for laparoscopic skill training.
Results
Spearman’s rank correlations were performed looking at performance comparing the three validated laparoscopic training tasks, and SMB/U. The SMB score had a moderate correlation with intracorporeal suturing (ρ = 0.39, p < 0.01), and the final
score involving all three tasks (ρ = 0.39, p < 0.01), but low correlations with Pea Drop Drill and FLS Peg Transfer (ρ = 0.11, 0.18, p < 0.01). The U score had a small correlation with intracorporeal suturing and final score (ρ = 0.09, 0.13, p < 0.01). However, there were correlations between U score and Pea Drop Drill, and FLS Peg Transfer (ρ = 0.24, 0.27, p < 0.01, respectively).
Conclusion
In this study, SMB had a very significant correlation with intracorporeal suturing. U demonstrated more of a correlation with basic skills. At this point, our conclusion would be that both are effective for laparoscopic skill training, and they should be used in tandem rather than alone.