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Erschienen in: Journal of Gambling Studies 1/2015

01.03.2015 | Original Paper

On Finding the C in CBT: The Challenges of Applying Gambling-Related Cognitive Approaches to Video-Gaming

verfasst von: Paul Delfabbro, Daniel King

Erschienen in: Journal of Gambling Studies | Ausgabe 1/2015

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Abstract

Many similarities have been drawn between the activities of gambling and video-gaming. Both are repetitive activities with intermittent reinforcement, decision-making opportunities, and elements of risk-taking. As a result, it might be tempting to believe that cognitive strategies that are used to treat problem gambling might also be applied to problematic video gaming. In this paper, we argue that many cognitive approaches to gambling that typically involve a focus on erroneous beliefs about probabilities and randomness are not readily applicable to video gaming. Instead, we encourage a focus on other clusters of cognitions that relate to: (a) the salience and over-valuing of gaming rewards, experiences, and identities, (b) maladaptive and inflexible rules about behaviour, (c) the use of video-gaming to maintain self-esteem, and (d) video-gaming for social status and recognition. This theoretical discussion is advanced as a starting point for the development of more refined cognitive treatment approaches for problematic video gaming.
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Metadaten
Titel
On Finding the C in CBT: The Challenges of Applying Gambling-Related Cognitive Approaches to Video-Gaming
verfasst von
Paul Delfabbro
Daniel King
Publikationsdatum
01.03.2015
Verlag
Springer US
Erschienen in
Journal of Gambling Studies / Ausgabe 1/2015
Elektronische ISSN: 1573-3602
DOI
https://doi.org/10.1007/s10899-013-9416-3

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